Real-time strategy in turn-based card form
DESCRIPTION
Codex is a customizable card game themed after real-time strategy games such as WarCraft 3 and StarCraft. You build your deck as you play from a pool of cards in your "codex". You'll grow your economy by hiring workers, and spend the gold on summoning heroes, leveling them up, casting their spells, and building more and more powerful units.
Each game plays out differently even if you play the same faction over and over because you can try different “build orders”. Each faction has several different strategies and heroes to pull from.
WHAT’S COOL ABOUT IT?
A reinvention of the CCG. Designed to be endlessly replayable without needing endless new sets of cards.
Build your deck as you play with fully free (non-random) choice about which cards to include.
Having a codex full of answers for whatever’s thrown at you.
New "patrol zone" combat system.
Customizability comes in chunks, so any combination is valid.
No artificial rarity or random packs of cards.
CENTRAL MECHANICS
Choose Your Build Order
Your codex is a book of lots of cards.
Build your deck from your codex as you play.("Build order" is the RTS game jargon for that.)
You start with just 10 cards in your deck and add 2 cards from your codex each turn.
Economy, Heroes, and Tech
Combat and the Patrol Zone
Your tech buildings, heroes, and units can all be attacked in combat.You can temporarily disable the opponent’s ability to cast certain spellsor play certain units by destroying their heroes and tech buildings.
Choose Three Heroes
The heroes you choose determine which cards will go in your codex.
No matter which heroes you choose, your codex will always have a coherent set of useful cards.