January 8th Yomi 2 Patch Notes
Yomi 2 update; we’ve included a match timer (optional in Friend Matches but automatic in the queue), but also some UI updates and bugfixes. Check out the full notes below.
January 8th, 2025 PATCH NOTES
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NEW CONTENT
Match timers for online games. When a match uses timers, each player has an on-screen meter of 3 bars of time. The timer depletes if it's your turn to act, and when it reaches zero, the game automatically plays a timeout move for you, which is usually "Done" or playing the leftmost hand card.
"Live Online" matches (from the matchmaking queue) now use slow timers. Online friend matches default to not using timers, but you can now choose to use them anyway, setting them to Slow, Normal, or Fast speeds.
Some details:
—You start at a full 3 bars and can never gain more than that.
—When you start your main phase, you gain +1 time bar.
—When the opponent starts their main phase, you gain +0.5 time bar.
—Whenever you play a meaningful move and you're still the active player afterwards, you gain a small +2s.
—Whenever you gain any timer, you always fill up to at least a minimum of 5s.
Improvements
—The gem select screen now shows tooltips for the gem cards when you mouse over them, or when you zoom them. (Ex: Unsafe on block, knockdown, armored...)
—QoL: Persephone's Dominance "fetch 4 cards" is now aware of your hand limit, so if you can only fetch 2 cards before hitting the hand limit, the UI will now say that you can fetch 2 more cards, rather than 4 (and so on).
—QoL: When against River's stances, Bleeding Wounds no longer shows a popup claiming that "Bleeding Wounds: Nether Orb discards <a Finesse stance card>", since Finesse stance cards cannot be discarded.
(The Finesse card already correctly returned to hand, but it's less confusing to skip the entire Bleeding Wounds popup in this situation.)
—Flash Heal (Gloria Z) now triggers to return to hand before Invigorating Winds (white gem storm) triggers drawing 2 cards, rather than after.
(They both trigger "at the end of combat", but doing it in this order avoids the bad feeling of ever having Flash Heal fail to return to hand because of the hand limit.)
—When Alternative Facts (Quince ability) fetches more cards than the player has space for in their hand (during Patriot Mirror), the player can now choose which cards to fetch.
—When Grappling Mastery (Midori ability) fetches more throw cards than the player has space for in their hand, the player can now choose which cards to fetch.
—Improved the computer performance of the AI. This especially improves Gwen's AI performance.
—Gwen AI improvements.
Bug Fixes
—Fix: Mistress's Command can now correctly control the Tyrant Crusher on-hit effect phase. Not that this will ever happen on purpose to any human playing this game.
—Fixed Final Authority's discard condition when it's a foreign ability during Ability Mismatch.
—Fix: Research & Development no longer puts itself on top of the deck if it's no longer in discard at that point.
—Fix: Yagami Counter now correctly deals damage, even when it's used when Keep Away or Invisible (from Surprise Gift) is active.
—In Slugger's Delight and Guard Staredown, which have "If you open with <X> and don't get hit, draw a card", you now get to draw the card before playing your combo cards, rather than only draw it at the end of combat.
—Fixed several cases where an effect icon that counts down over a number of turns (ex: Deathstrike Dragon or Fireworks) could temporarily get visually duplicated, especially when playing against the AI.
—Prohibition no longer incorrectly goes to the Ongoing zone for one turn.
Its effect also no longer stays pending indefinitely when it's affecting River in Finesse or Hyper Finesse stances. (Instead the effect fizzles and does nothing.)
—Midori's Dragon Form transformation now happens before Invigorating Winds (white gem storm) draws 2 cards at the end of combat. (Dragon Form doesn't say to wait before transforming.)
—When Geiger uses Echoes of the past to draw cards from powering up, the powerup pair now gets discarded before Geiger draws cards.
—Gem storm particles no longer intermittently appear over the discard overlay. (It looked glitchy.)
—Fixed Ability Mismatch foreign ability cards showing the incorrect card art.
—Fixed Chains of Ice (Gwen Z)'s hit reaction and sound being accidentally delayed by 5 entire seconds.
—Fixed the Event Hall tournament Ability Mismatch sometimes giving you a duplicate of your existing ability when you choose Random as your character.
—Career fix: Don't show the "View Quests" pause button when playing at the Event Hall, which does not have any quests.
—Fix: In Gem Bonanza, when Orange burst replenishes the extra gem storm, it now visually replenishes right away instead of only doing so at the end of the whole animation sequence.
—Don't show "Knocked down: Lose the edge" when you lose your own edge by knocking down the opponent. (It's confusing because you're getting something better than the edge that way.)
—Fixed the known-hand-cards failing to remember when you use Phase Out to fetch another copy of Phase Out, and other similar situations where you fetch cards during combat.
—Visual fix: When you take an extra hit while knocked down (ex: Slots of Fun summons Coin), then instead of awkwardly standing up to play the get-hit animation, your knocked down character now flashes red to take that hit.
—When Gwen plays Desperation and gets her life reduced below 0 during that combat, the life counter will now properly show negative values right away, instead of briefly showing 0.
—Added hit effects to Rushing River's goldfish.
—Don't show cards in a "penalized" red highlight when they can only be played as pumpers.
(Ex: Bursts are red-highlighted after a dodge because they can't trigger their effect, but they are no longer red-highlighted when you can discard them to pump another card.)
—The first Shadow Plague log icon now correctly appears after the first turn's turn start log icon, instead of before.
—When Phase Out hits Argagarg and causes his Poison to get discarded, the "Phase Out hits back for 8 damage" message now appears first, and the "Poison ends after getting hit" message appears second, rather than the opposite.
—The replay controls for "slower" and "faster" buttons now look like the actual ▸▸ double-triangle fast-forward symbol, instead of a >> double chevron.
—Improved the visuals of one of the Chinese fonts.
—Several localization fixes for text in the replays screen, and for "Fans" on career mode screens.
—Fixed German typo for Bag of Tricks ("abund" => "ab und").
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We also want to shoutout our Gamefound campaign for the physical version of Yomi 2. It’s a high quality tabletop production of the same card game you’ve been playing on Steam and EGS! Head over to our page and “Follow” to be eligible for a free gift once the campaign starts!
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