March 1st Yomi 2 Patch Notes
Some new patch notes for Yomi 2, mostly to do with some of the new characters added to the game recently. Check them out below:
MARCH 1st, 2024 PATCH NOTES
------------------------------------------------------------------
Balance Changes
--Onimaru's Guard Crush innate no longer draws a card when he gains the edge. (It still makes his normal attacks unblockable while he has the edge.)
--Onimaru's A, C, G, J normal attacks now have Lockdown. (His E doesn't, but still has armor, as it did before.)
Notes: Onimaru no longer gets as much card advantage as before. Cases where his normal attacks were blocked are still similar in that now the opponent draws 1 fewer card, as opposed to Onimaru drawing 1 more card. The part that's not similar is he no longer gains the benefit when his normals actually HIT or when he throws, because he was just drawing too many cards overall before.
--River's stances (Finesse and Hyper Finesse) have been changed to allow her to deal with opponents doing lots of full blocks, such as Rook's Entangling Vines and Argagarg's Bubble Shield. She now has unblockable stance moves and the speed and damage of various stance moves has been adjusted accordingly.
--Finesse 3 and Hyper Finesse 3 are now unblockable.
--Hyper Finesse 2 (Full Step) damage 14 -> 17
--Finesse 3 (Half Step) speed 7 -> 4
--Finesse 4 (Counter Lunge) speed 6 -> 7
--Hyper Finesse 3 (Perfect Harmony) speed 9 -> 5, damage 17 -> 14
--Hyper Finesse 4 (Hyper Lunge) speed 7 -> 9
Improvements
--River's Finesse and Hyper Finesse moves now have real sounds.
--Quality of life: You can now close the career feed history with the Back button (Esc, circle), in addition to the Log button (W, triangle). You can also close it by clicking on the background, outside of the feed history.
--Quality of life: You can now speed up the playback of super videos by holding the left mouse button. (You could already do that by holding the right mouse button, but now it works with both main mouse buttons.)
--Performance: When the game's resolution warrants it, we now use lower-resolution super video files. This improves some cases of stuttering, when the game would play a high-res video that it wasn't really taking advantage of.
Career Mode Fixes
--During a tournament in Career mode, in-game tweets can now appear between matches (on the tournament bracket screen), rather than having to wait until the entire tournament is over. The career mode players are anxious to tell you their thoughts on each match!
--Fixed an issue where tweets after a tournament match would sometimes incorrectly indicate if you won or lost certain matches. E.g. you beat Wild Bill, but Wild Bill could possibly tweet about how he won.
--The career location screen's bottom-right player descriptions no longer overflow their box.
--Fixed an issue where tweets about how you should go to the next location (because you already won the tournament at the current location) were triggering even after you really did go to the next location.
--Fixed Career mode breaking when you'd interrupt a Career game with an online match, then tried to return to the Career game.
--Fixed Career mode becoming unusable if you'd manually delete the careerGame.save file.
--The "Your Room" location no longer wrongly shows a tournament entry requirement.
--Career mode's tournament bracket screen's pause menu no longer has a "Forfeit" button that does nothing. Now it has the intended "Return to venue" button.
General Bug Fixes
--Invigorating Winds (white gem storm) no longer lets River incorrectly draw cards when she's in Finesse stance.
--Fixed Onimaru's Martial Law incorrectly not spending all meter when player 2 plays it against an attack.
--Stat reference cards: Onimaru's shows the correct high/low attack distribution and Troq's strategy card now correctly lists Giant Growth giving +3 damage rather than +2.
--Setsuki's Speed of the Fox's gamelog no longer leaks info on the drawn cards to the opponent.
--Fixed the Easy AI's intents pie chart being wrong on half of its turns. This affected career mode because the first bots are set to Easy.
--Fixed an internal crash when the Easy AI has to wild swing.
--When River uses Retreat (Finesse 1 block) to block an unsafe-on-block attack, then punishes with Crescendo (Finesse 3, "If you didn't get hit, transition to Hyper Finesse Stance"), she will now actually go to Hyper Finesse Stance.
--When you're typing a name in Pass and Play, typing the letter 'D' will no longer accidentally trigger the "Change ruleset" screen.
--When Onimaru has Spear of the Righteous (blue gem special), it no longer displays a broken [?] box instead of showing a single combo point.
--Injunction's log message now mentions the correct player's name.
--Dragging hand cards to a different hand position no longer accidentally reveals them to the opponent as "known hand cards".
--Menelker's pump damage splotch on his Dragon's Breath (Super 2) now correctly uses a small purple projectile icon, rather than a regular strike's damage icon.
--The large stat / strategy cards are now the correct aspect ratio, rather than stretched too wide.
------------------------------------------------------------------
We’re always working on new features for Yomi 2, so hang out with us on Discord and stay up to date on further developments! Thanks for being a fan of our games.